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Gamedata

2026-03-02100 texts
wiredcontracts.element.itemtype.furni_code =
Furni code:
wiredcontracts.element.itemtype.furni_code.placeholder =
furni_code (not editable)
wiredcontracts.element.itemtype.search =
Search:
wiredcontracts.element.itemtype.selection =
Item type selection:
wiredcontracts.element.show_count =
Showing %amount% items
wiredcontracts.element.too_many_items =
The amount of furni exceeded the limit (%amount%)
wiredcontracts.element.type =
Element type:
wiredcontracts.element.type.0 =
Credits
wiredcontracts.element.type.1 =
Furni
wiredcontracts.error.invalid_rules =
Invalid or empty requirements
wiredcontracts.payment_add_more =
Add other payment option
wiredcontracts.payment_contract.layout_type =
Layout type:
wiredcontracts.payment_contract.layout_type.0 =
Generic
wiredcontracts.payment_contract.layout_type.1 =
Games
wiredcontracts.payment_contract.mode =
Payment mode:
wiredcontracts.payment_contract.mode.0 =
Anything (donation)
wiredcontracts.payment_contract.mode.1 =
Specific payment
wiredcontracts.payment_contract.receive_text =
What does the user receive? (optional)
wiredcontracts.payment_contract.title =
Payment Contract
wiredcontracts.payment_requirements =
Payment requirements:
wiredcontracts.payment_rule =
Payment option %i%
wiredcontracts.reward_contract.earnings_category =
Credit earnings category:
wiredcontracts.reward_contract.reward_popup =
Reward pop-up:
wiredcontracts.reward_contract.reward_popup.show_by_default =
Show pop-up by default
wiredcontracts.reward_contract.reward_popup.text =
Reward text:
wiredcontracts.reward_contract.reward_popup.text.tooltip =
Congratulate the user and/or let them know what they've done to earn this prize
wiredcontracts.reward_contract.title =
Reward Contract
wiredcontracts.reward_requirements =
The user receives:
wiredcontracts.reward_rule =
Rewards
wiredcontracts.trade_contract.title =
Trade Contract
wiredfurni.error.can_not_open_chest =
Oh no! The contents of this chest are private!
wiredfurni.error.contract_amount_too_large =
The items amount is too large
wiredfurni.error.misconfigured_contract =
Misconfigured contract
wiredfurni.error.require_chests =
Can only select chests. Note: for WIRED Effects, normal chests do not work, you need to upgrade to a Wired chest.
wiredfurni.error.require_coin_chests =
Can only select credit chests. Note: for WIRED Effects, normal chests do not work, you need to upgrade to a Wired chest.
wiredfurni.error.require_contracts =
Can only select contracts!
wiredfurni.error.require_contracts_or_trade_wired =
Can only select contracts! You can also select the WIRED Effect if no contract was involved in the transaction
wiredfurni.error.require_furni_chests =
Can only select furni chests. Note: for WIRED Effects, normal chests do not work, you need to upgrade to a Wired chest.
wiredfurni.error.unacceptable_chest_desc =
Chest description is not allowed
wiredfurni.error.unacceptable_chest_name =
Chest name is not allowed
wiredfurni.error.unacceptable_contract_desc =
Contract text is not allowed
wiredfurni.params.amount_to_give =
Amount to give:
wiredfurni.params.cancel_transaction.match_criteria =
Cancel transaction:
wiredfurni.params.cancel_transaction.match_criteria.0 =
Specified contract
wiredfurni.params.cancel_transaction.match_criteria.1 =
Any ongoing transaction
wiredfurni.params.cancel_transaction.usage_info =
Cancel an ongoing payment or trade. You can specify the contract, or cancel any transaction that may be ongoing. Hint: stacking "WIRED Effect: Initiate transaction" on top of this box will replace an existing transaction smoothly, without closing and reopening the trade window.
wiredfurni.params.chest_compare_amount =
${wiredfurni.params.variables.compare_value}
wiredfurni.params.chest_item_type_scanner.info =
This add-on scans Wired chest(s) for certain furni types, and stores the amount of available items inside a context variable of choice
wiredfurni.params.chest_iteration_type =
Chest iteration type:
wiredfurni.params.chest_iteration_type.0 =
Random
wiredfurni.params.chest_iteration_type.1 =
First in, first out
wiredfurni.params.chest_iteration_type.2 =
Last in, first out
wiredfurni.params.contract.mode =
Transaction mode:
wiredfurni.params.contract.mode.0 =
Normal
wiredfurni.params.contract.mode.1 =
Multiplier
wiredfurni.params.contract.mode.2 =
Auto-multiplier
wiredfurni.params.contract.multiplier_selection =
Multiplier selection:
wiredfurni.params.contract.multiplier_selection2 =
Auto-multiplier limit:
wiredfurni.params.contract.timeout =
Time-out:
wiredfurni.params.contract.timeout.desc =
Automatically cancel trade after timeout
wiredfurni.params.contract.timeout.selection =
Timeout (seconds):
wiredfurni.params.custom_contract.amount_selection =
Amount selection:
wiredfurni.params.custom_contract.element_type_selection =
${wiredcontracts.element.type}
wiredfurni.params.custom_contract.element_type_selection.0 =
${wiredcontracts.element.type.0}
wiredfurni.params.custom_contract.element_type_selection.1 =
${wiredcontracts.element.type.1}
wiredfurni.params.custom_contract.enable_payment =
Enable payment
wiredfurni.params.custom_contract.enable_reward =
Enable reward
wiredfurni.params.custom_contract.payment =
Payment
wiredfurni.params.custom_contract.reward =
Reward
wiredfurni.params.custom_contract.usage_warning =
This is a contract that can act as a Payment, Trade, or Reward contract depending on the configuration. Its furnis and amounts can be configured using Wired elements such as Variables and Selectors. This is an advanced Wired box. Only use this type of contract if you know what you are doing. Make sure to test all the side cases in your Wired setup.
wiredfurni.params.earnings_category =
Earnings category:
wiredfurni.params.earnings_category.11 =
${earnings.games.label}
wiredfurni.params.earnings_category.13 =
${earnings.agency.label}
wiredfurni.params.general_box_warning =
Usage warning:
wiredfurni.params.rewarding_mode =
Rewarding mode
wiredfurni.params.rewarding_mode.0 =
Give specified amount
wiredfurni.params.rewarding_mode.1 =
Give all
wiredfurni.params.sources.furni.title.chests =
Chests:
wiredfurni.params.sources.furni.title.contracts =
Contracts:
wiredfurni.params.sources.furni.title.item_types =
Furni types to check:
wiredfurni.params.sources.furni.title.payment =
Furni source (payment)
wiredfurni.params.sources.furni.title.reward =
Furni source (reward)
wiredfurni.params.sources.merged.title.variables_reference_payment =
Variable reference (payment)
wiredfurni.params.sources.merged.title.variables_reference_reward =
Variable reference (reward)
wiredfurni.params.sources.users.title.reward_user =
Users to reward:
wiredfurni.params.texts.placeholder_type.furni.1 =
Single furni
wiredfurni.params.texts.placeholder_type.furni.2 =
Multiple furnis
wiredfurni.params.transaction_complete.usage_info =
This box will trigger when a user has completed a transaction (select the contract).
wiredfurni.params.transaction_failed.usage_info =
This box will trigger when a user has failed to complete a transaction (select the contract). Additionally, the failure reason is provided through an internal variable
wiredfurni.reward_contract.reward_popup =
${wiredcontracts.reward_contract.reward_popup}
wiredfurni.reward_contract.reward_popup.show_by_default =
${wiredcontracts.reward_contract.reward_popup.show_by_default}
wiredfurni.reward_contract.reward_popup.text =
${wiredcontracts.reward_contract.reward_popup.text}
wiredfurni.reward_contract.reward_popup.text.tooltip =
${wiredcontracts.reward_contract.reward_popup.text.tooltip}
wiredrewards.desc_default =
Congratulations! You received some stuff :)
wiredrewards.earnings =
You can claim your credits in the <a href="event:habboUI/open/vault">earnings window</a>
wiredrewards.ok =
Yayy
wiredrewards.title =
Rewards
special_items.chests.body.wf_act_cancel_transaction.desc =
Cancels an ongoing trade/payment transaction
special_items.chests.body.wf_act_give_currency.desc =
Gives currency from a Chest (only Credit Chests)
special_items.chests.body.wf_act_give_furni.desc =
Gives furni from a Chest (only Furni Chests)
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