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Gamedata
2026-03-02100 texts
special_items.chests.body.wf_act_init_transaction.desc =
Initiates a payment, reward or trade transaction (by selecting a Contract)
special_items.chests.body.wf_cnd_chest_has_item_type.desc =
Checks if a Furni chest has a number of certain furni types
special_items.chests.body.wf_cnd_chest_has_items.desc =
Checks the number of things that are in a Chest
special_items.chests.body.wf_contract_payment.desc =
Contracts are special furniture that define the contents of a transaction. Double click to configure them!
special_items.chests.body.wf_contract_reward.desc =
${special_items.chests.body.wf_contract_payment.desc}
special_items.chests.body.wf_contract_trade.desc =
${special_items.chests.body.wf_contract_payment.desc}
special_items.chests.body.wf_storage_coins1.desc =
Free when buying a bundle with 5 normal Credit Chests
special_items.chests.body.wf_storage_coins2.desc =
Just like a furni chest, but this one stores credits!
special_items.chests.body.wf_storage_furni1.desc =
Stores floor & wall items. Items inside the chest will be displayed when the chest is open.
Can be upgraded to a Wired Chest
special_items.chests.body.wf_storage_furni2.desc =
Free when buying a bundle with 5 normal Furni Chests
special_items.chests.body.wf_storage_furni_starter.desc =
An introductory Furni Chest that can be claimed for free in this window! It has a lower capacity, and can't be upgraded to a Wired Chest
special_items.chests.body.wf_trg_transaction_complete.desc =
This Wired box activates when a transaction is completed
special_items.chests.body.wf_trg_transaction_fail.desc =
This Wired box activates when a transaction fails
special_items.chests.body.wf_xtra_custom_contract.desc =
${special_items.chests.body.wf_contract_payment.desc}
special_items.chests.body.wf_xtra_scan_chest_furni_by_type.desc =
Scans a chest for a specific type of furniture
special_items.chests.header.desc =
We're excited to share a new feature with you: Chests!
Want to learn more? Browse through the items displayed here for a brief overview!
special_items.chests.header.title =
Chests & Wired transactions
special_items.chests.title =
Chests
special_items.claim =
Claim
special_items.claim_info =
Browse all items to get a free reward:
special_items.claimed =
Claimed
navigator.forward_confirmation.desc =
Do you want to go to the following room: "%room_name%"?
navigator.forward_confirmation.title =
Go to room
notification.wired_chests.chest_empty.message =
%chest_name% just became empty!
notification.wired_chests.chest_full.message =
%chest_name% is now full!
notification.wired_chests.chest_wired_transaction.message =
A wired transaction changed the contents of %chest_name%
notification.wired_chests.donation.message =
%user_name% made a donation to %chest_name%
notification.wired_chests.earnings.message =
You received some credits/items from a full Wired Chest!
notification.wired_chests.someone_withdraws.message =
%user_name% has withdrawn contents from %chest_name%
notifications.new_feature.chests.desc =
Claim your free Chest!
infostand.chest_contents.coin =
Credits in Chest: %amount%
infostand.chest_contents.furni =
Furni in Chest: %amount%
inventory.chest_name =
Name: %chest_name%
inventory.wired_trading.note.add_items =
Add items to the %type%
inventory.wired_trading.note.countdown =
Frank is counting.. 1..2..8..3.. Shh, silent!
inventory.wired_trading.note.verify =
Verify that the %type% is correct
inventory.wired_trading.offering =
You are offering
inventory.wired_trading.payment =
Payment
inventory.wired_trading.receiving =
You will receive
inventory.wired_trading.requirements.auto_mode_hint_payment =
<b>Note:</b> You can keep adding items to perform this payment multiple times. <i>(max %amount%x)</i>
inventory.wired_trading.requirements.auto_mode_hint_trade =
<b>Note:</b> You can keep adding items to perform this trade multiple times. <i>(max %amount%x)</i>
inventory.wired_trading.requirements.donation.all =
Anything
inventory.wired_trading.requirements.donation.coins =
Any amount of credits
inventory.wired_trading.requirements.donation.furni =
Any amount of furni
inventory.wired_trading.requirements.indicator.met =
The requirements are <b>met</b>
inventory.wired_trading.requirements.indicator.met_numbered =
The requirements are <b>met (%amount%x)</b>
inventory.wired_trading.requirements.indicator.multi =
The requirements need to be met %times% times <b>(%amount%/%times%)</b>
inventory.wired_trading.requirements.indicator.not_met =
The requirements are <b>not met</b>
inventory.wired_trading.requirements.offering =
You give:
inventory.wired_trading.requirements.or =
or
inventory.wired_trading.requirements.receive_text_disclaimer =
<b>Disclaimer:</b> The creator can enter any text in the "%you_get_name%" section. Beware of scammers!
inventory.wired_trading.requirements.receiving =
You get:
inventory.wired_trading.requirements.title =
%type% requirements
inventory.wired_trading.reward =
Reward
inventory.wired_trading.seconds_left =
Time left: %minutes%:%seconds%
inventory.wired_trading.trade =
Trade
claim_product.name.chests =
Starter Chest
claim_product.result.0 =
Successfully claimed %claim_name%
claim_product.result.1 =
Already claimed %claim_name%
claim_product.result.2 =
Claim not found: %claim_name%
claim_product.result.3 =
Claim not active: %claim_name%
claim_product.result.4 =
Claim failed - %claim_name%
earnings.agency.label =
Agencies
earnings.games.label =
Games
earnings.wiredchest.label =
Wired chests
badge_name_ACH_FurniOrganizer =
Organize Your Stuff %roman%
badge_name_ACH_GamerPaycheck =
Gamer's Paycheck %roman%
badge_name_ACH_MoneyPrinter =
Money Printer %roman%
badge_desc_ACH_FurniOrganizer =
For using %limit% Chests as furni storage inside a room
badge_desc_ACH_GamerPaycheck =
For earning %limit% credits by playing user created games
badge_desc_ACH_MoneyPrinter =
For creating a game where users have paid credits %limit% times
landing.view.mar26coll.body =
Find new Movie Madness items in the Collectibles Shop! If you collect all 11, you’ll be able to claim a Hollywood Smile!
landing.view.mar26coll.button =
See the furni!
landing.view.mar26coll.header =
Movie Madness Collectibles available!
landing.view.mar26crack1.body =
Obtain all the tools you need and try your hand at creating something from scratch!
landing.view.mar26crack1.button =
See the items!
landing.view.mar26crack1.header =
Sewing Bag
landing.view.mar26crack2.body =
If gardening is the hobby for you, we have everything you need to get started right here!
landing.view.mar26crack2.button =
See the items!
landing.view.mar26crack2.header =
Regular Watering Can
landing.view.mar26crack3.body =
Everything you need to get started with an immersive gaming session can be obtained right here. Fantasy and adventure await!
landing.view.mar26crack3.button =
See the items!
landing.view.mar26crack3.header =
Tabletop Game
landing.view.mar26ducket.body =
Honey bees and flowers can only mean one thing: spring is here. Get ready to fill up your rooms!
landing.view.mar26ducket.button =
See the furni!
landing.view.mar26ducket.header =
Ducket Furni!
landing.view.mar26r1.body =
The ultimate sword. Enough said.
landing.view.mar26r1.button =
See the rare!
landing.view.mar26r1.header =
RARE The Diamond Blade
landing.view.mar26r2.body =
Become the model of your dreams.
landing.view.mar26r2.button =
See the rare!
landing.view.mar26r2.header =
RARE Mannequin Skin
landing.view.mar26r3.body =
This wig? Grew it ourselves. Organic.
landing.view.mar26r3.button =
See the rare!
landing.view.mar26r3.header =
RARE Potted Hair
landing.view.mar26r4.body =
A huge upgrade from your favourite childhood toy.
landing.view.mar26r4.button =
See the rare!
landing.view.mar26r4.header =
RARE Robot Companion
handitem1120 =
Diamond Blade
featured.offer.mar26coll.title =
Movie Madness Collectibles available!