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Checkout our new tool HabboFurni! Currently in beta, it's an improved version of the current HabboAssets furniture tools.

Details

External Texts

2026-04-15: 27 texts
widgets.chatinput.text_size=
Text size
wiredfurni.error.achievement_not_allowed=
Achievement not allowed. Staff needs to configure the enabled achievements in an Achievement Enabler wired add-on
wiredfurni.params.achievement_enabler.placeholder=
Achievement1 (without ACH_WF_)\nAchievement2\nAchievement3\n...
wiredfurni.params.achievement_enabler=
Wired achievements to enable:
wiredfurni.params.click_settings.furni.0=
Default
wiredfurni.params.click_settings.furni.1=
Click passes through the furni
wiredfurni.params.click_settings.furni=
When clicking a furni:
wiredfurni.params.click_settings.user.0=
Default
wiredfurni.params.click_settings.user.1=
Click the user, but walk behind the user
wiredfurni.params.click_settings.user.2=
Click passes through the user
wiredfurni.params.click_settings.user=
When clicking a user:
wiredfurni.params.jump_strength=
Movement curve:
wiredfurni.params.progress_achievement.mode.0=
Set progress
wiredfurni.params.progress_achievement.mode.1=
Add to existing progress
wiredfurni.params.progress_achievement.mode=
Progression mode:
wiredfurni.params.progress_achievement.name=
Achievement to progress:
wiredfurni.params.progress_achievement.score=
Select progress:
quests.wired_games.name=
Only in this room
room.achievements.button.text=
${memenu.achievements}
notification.click_settings=
The clicking behavior has changed for this room
notification.click_settings_ignored=
[IGNORED]
notification.resume=
Resume
notification.stop=
Stop
landing.view.apr26proj.body=
All new possibilities are here with WIRED Projectiles! Dodging projectiles just got more challenging…
landing.view.apr26proj.button=
See the items!
landing.view.apr26proj.header=
NEW: WIRED Projectiles!
featured.offer.apr26proj.title=
NEW: WIRED Projectiles!
2026-04-14: 51 texts
wiredfurni.params.sources.furni.901=
All furni moved by the Wired stack
wiredfurni.params.sources.furni.title.projectile=
The projectile:
wiredfurni.params.sources.merged.title.variable_animation_distance=
Variable source (animation distance):
wiredfurni.params.sources.merged.title.variable_time_per_tile=
Variable source (time per tile):
wiredfurni.params.sources.users.title.shooter=
The shooter:
wiredfurni.params.projectile.animation_time=
Animation time:
wiredfurni.params.projectile.animation_trajectory.distance.0=
Normal (from start to target tile)
wiredfurni.params.projectile.animation_trajectory.distance.1=
Overshoot by X tiles
wiredfurni.params.projectile.animation_trajectory.distance.2=
Always shoot X tiles
wiredfurni.params.projectile.animation_trajectory.distance=
Animation distance:
wiredfurni.params.projectile.animation_trajectory.distance_selection=
Amount of tiles:
wiredfurni.params.projectile.animation_trajectory.trajectory.0.info=
Can be overridden with "WIRED Add-on: Animation Curve"
wiredfurni.params.projectile.animation_trajectory.trajectory.0=
Straight
wiredfurni.params.projectile.animation_trajectory.trajectory.1.extra=
Strength:
wiredfurni.params.projectile.animation_trajectory.trajectory.1=
Curved
wiredfurni.params.projectile.animation_trajectory.trajectory=
Trajectory type:
wiredfurni.params.projectile.animation_trajectory=
Animation trajectory:
wiredfurni.params.projectile.bunny_hop=
Bunny hop player while shooting sideways
wiredfurni.params.projectile.change_shooter_direction=
Cosmetically change shooter's direction
wiredfurni.params.projectile.direction=
Projectile direction:
wiredfurni.params.projectile.directional_system.0=
8-directional, straight
wiredfurni.params.projectile.directional_system.1=
8-directional, diffuse
wiredfurni.params.projectile.directional_system.2=
4-directional, option 1
wiredfurni.params.projectile.directional_system.3=
4-directional, option 2
wiredfurni.params.projectile.directional_system=
System:
wiredfurni.params.projectile.distance_options=
What determines the distance:
wiredfurni.params.projectile.distance_x=
X difference
wiredfurni.params.projectile.distance_y=
Y difference
wiredfurni.params.projectile.distance_z=
Height difference
wiredfurni.params.projectile.increase_speed.title=
Increase speed for long-distance movements
wiredfurni.params.projectile.increase_speed=
Speed increase (ms):
wiredfurni.params.projectile.new_direction_enabled=
Rotate projectile in moving direction
wiredfurni.params.projectile.override_animation_time=
Scale animation time with distance
wiredfurni.params.projectile.projectile.variables=
Projectile internal variables:
wiredfurni.params.projectile.rotation_offset=
Offset rotation by %offset%
wiredfurni.params.projectile.time_per_tile=
Time per tile moved (ms):
wiredfurni.params.projectile.usage_info=
This box was specifically designed for projectile furniture. Use it to add extra functionality to a projectile that is being moved by Wired!
wiredfurni.params.projectile.variable.0.extra=
Interceptable, high wired usage, use for mid-trajectory collisions
wiredfurni.params.projectile.variable.0=
Tiles travelled
wiredfurni.params.projectile.variable.1.extra=
Interceptable, use for mid-trajectory collisions
wiredfurni.params.projectile.variable.1=
User collisions
wiredfurni.params.projectile.variable.2.extra=
Interceptable, use for mid-trajectory collisions
wiredfurni.params.projectile.variable.2=
Furni collisions
wiredfurni.params.projectile.variable.3=
X (animation)
wiredfurni.params.projectile.variable.4=
Y (animation)
wiredfurni.params.projectile.variable.5=
Altitude (animation)
wiredfurni.params.projectile.variable.6.extra=
Interceptable
wiredfurni.params.projectile.variable.6=
Is travelling
badge_name_US748=
Blast off to 3!
badge_name_US749=
I need some space
badge_name_US750=
I want to believe
2026-04-13: 1 texts
handitem1118=
Habbo Gamer Console
2026-04-10: 3 texts
badge_name_US746=
Not today, Colonel!
badge_name_US747=
Bingy the Cat
acorn.currency.name=
Acorn
2026-04-09: 18 texts
quests.april26.1774858143129.chaincaption=
The Elven Gathering
quests.april26.1774858143129.chaininfo=
The Elven Gathering
quests.april26.1774858183282.completed=
I guess it's time to go help Frank!
quests.april26.1774858183282.desc=
Go check out what shenanigans Frank has gotten involved in!
quests.april26.1774858183282.hint=
Enter the Elven Gathering Central room and witness Frank's interaction with a mystery deity...
quests.april26.1774858183282.name=
What's happening with Frank?
quests.april26.1774858810339.completed=
Awesome! Only 3 left to go.
quests.april26.1774858810339.desc=
Retrieve the Green Egg for the Easter Goddess!
quests.april26.1774858810339.hint=
Complete the games required to retrieve the egg.
quests.april26.1774858810339.name=
The Green Egg
quests.april26.1774863475934.chaincaption=
The Elven Gathering
quests.april26.1774863475934.chaininfo=
The Elven Gathering
quests.april26.1774863582061.completed=
Awesome! Only 2 left to go.
quests.april26.1774863582061.desc=
Retrieve the Purple Egg for the Easter Goddess!
quests.april26.1774863582061.hint=
Complete the games required to retrieve the egg.
quests.april26.1774863582061.name=
The Purple Egg
quests.april26.1774863707732.chaincaption=
The Elven Gathering
quests.april26.1774863707732.chaininfo=
The Elven Gathering