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Gamedata
2026-03-02100 texts
tooltip.notification_settings =
Notification settings
wired_transactions.notification.fail =
Transaction failed: %reason%
wired_transactions.notification.fail.0 =
User cancelled the trade
wired_transactions.notification.fail.1 =
Invalid trade
wired_transactions.notification.fail.10 =
Empty transaction
wired_transactions.notification.fail.1000 =
Internal error
wired_transactions.notification.fail.1001 =
Database error
wired_transactions.notification.fail.1002 =
Database error, room reload required
wired_transactions.notification.fail.11 =
Chest full
wired_transactions.notification.fail.12 =
Feature disabled
wired_transactions.notification.fail.13 =
Chest not in room
wired_transactions.notification.fail.14 =
Too many chests
wired_transactions.notification.fail.15 =
No chests or locked chests
wired_transactions.notification.fail.16 =
Can not give all contents to multiple users
wired_transactions.notification.fail.17 =
Too many offers by Wired
wired_transactions.notification.fail.18 =
Trading too fast
wired_transactions.notification.fail.19 =
The chest would exceed its capacity
wired_transactions.notification.fail.2 =
Timeout
wired_transactions.notification.fail.3 =
Trade cancelled
wired_transactions.notification.fail.4 =
User is already trading
wired_transactions.notification.fail.5 =
Wired misconfiguration
wired_transactions.notification.fail.6 =
Insufficient funds
wired_transactions.notification.fail.7 =
Funds no longer available
wired_transactions.notification.fail.8 =
User can't trade
wired_transactions.notification.fail.9 =
Chest owner can't trade
wired_transactions.notification.fail.popup.title =
Wired trade failed
wired_transactions.notification.refresh =
Wired trade refreshed
wired_transactions.notification.success =
Successfully completed Wired transaction!
wired_transactions.notification.success.0 =
Chest deposit completed
wired_transactions.notification.success.1 =
Successfully withdrawn contents from chest
wired_transactions.notification.success.2 =
You've been rewarded!
wired_transactions.notification.success.2.click_to_popup =
You've been rewarded! Click to see your rewards
wired_transactions.notification.success.3 =
Payment successful
wired_transactions.notification.success.4 =
Trade completed
wired_transactions.notification.trade_error =
Wired trade error: %error%
wired_transactions.notification.trade_error.0 =
Invalid item
wired_transactions.notification.trade_error.1 =
Too many items
wired_transactions.notification.trade_error.10 =
Chest not found
wired_transactions.notification.trade_error.2 =
Too many item types
wired_transactions.notification.trade_error.3 =
Too many credits
wired_transactions.notification.trade_error.4 =
Trade requirements already met
wired_transactions.notification.trade_error.5 =
Exceeds the offer requirements
wired_transactions.notification.trade_error.6 =
Out of funds
wired_transactions.notification.trade_error.7 =
Too many items (wired)
wired_transactions.notification.trade_error.8 =
Too many credits (wired)
wired_transactions.notification.trade_error.9 =
Exceeds the chest's capacity
wired_transactions.type.0 =
MANUAL
wired_transactions.type.1 =
WIRED
wired_transactions.type.2 =
CONTRACT_PAYMENT
wired_transactions.type.3 =
CONTRACT_REWARD
wired_transactions.type.4 =
CONTRACT_TRADE
wired_transactions.type.5 =
AUTO_WITHDRAW
wiredchests.auto_lock_chest =
Auto lock chest when chest owner leaves room
wiredchests.big_fat_warning =
<font color="#C42F3D"><b>Usage warning:</b> All users with <u><a href="event:wiredmenu/open/settings">Wired modification rights</a></u> can deposit and withdraw from Wired Chests.<br><br>This change is <b>irreversible!</b></font>
wiredchests.capacity =
Chest capacity:
wiredchests.capacity_info.desc =
The chest capacity states how full a chest can get:
wiredchests.capacity_info.rule_1 =
<b>1. </b> When the capacity is exceeded through a Wired transaction, all furni/credits that enter the chest will be sent to the owner of the chest.
wiredchests.capacity_info.rule_2 =
<b>2. </b> In case of credits, the excessive credits will be sent to the Earnings window under a category "Wired chests", which is invisible if there is nothing to claim.
wiredchests.capacity_info.rule_3 =
<b>3. </b> The maximum capacity for Credit Chests is 5.000, for Furni Chests it is 1.000. This can be upgraded.
wiredchests.capacity_info.rule_4 =
<b>4. </b> You can set the capacity to 0 to make all earnings go directly to your inventory/earnings.
wiredchests.capacity_info.title =
Chest capacity
wiredchests.coin_chest =
Credit Chest
wiredchests.coin_chest.balance =
Balance:
wiredchests.description_placeholder =
No description provided. Suspicious!
wiredchests.donate =
Donate
wiredchests.furni_chest =
Furni Chest
wiredchests.furni_chest.no_items =
Chest has no items
wiredchests.lock.confirm.desc =
Are you sure you want to lock this chest? You are not the owner of the chest, so you won't be able to unlock it again.
wiredchests.lock.confirm.title =
Lock chest
wiredchests.lock_chest =
Lock this chest
wiredchests.lock_info.desc =
Locking is a safety mechanism for Wired Chests:
wiredchests.lock_info.rule_1 =
<b>1. </b> When a chest is locked, Wired can not interact with the chest.
wiredchests.lock_info.rule_2 =
<b>2. </b> When a chest is locked, users with <u><a href="event:wiredmenu/open/settings">Wired modification rights</a></u> can't withdraw or deposit from the chest, <b> except</b> for the Chest owner.
wiredchests.lock_info.rule_3 =
<b>3. </b> You have the option to automatically lock the chest when you leave the room. Use this in games where supervision is required.
wiredchests.lock_info.rule_4 =
<b>4. </b> If you have the option to auto-lock enabled, you need to manually unlock the chest when entering the room.
wiredchests.lock_info.rule_5 =
<b>5. </b> There's an option in the <u><a href="event:wiredmenu/open/chests">Wired Menu</a></u> to unlock or lock all your chests in the room. You can also open this menu with the command ":wired".
wiredchests.lock_info.rule_6 =
<b>6. </b> Both the room owner and chest owner can lock chests. Only the chest owner can unlock chests.
wiredchests.lock_info.rule_7 =
<b>7. </b> Chests are locked by default when placed in a room.
wiredchests.lock_info.title =
Locking system
wiredchests.log_details.chest_ids =
Chest id(s):
wiredchests.log_details.extra =
Extra:
wiredchests.log_details.extra.desc.1 =
This may contain some additional information that is relevant to the Wired transaction.
wiredchests.log_details.extra.desc.2 =
<b>1. </b> For transactions of type <b>WIRED</b>, this field contains the Furni ID of the Wired effect, along with the amount of items/currency (which may come from a variable).
wiredchests.log_details.extra.desc.3 =
<b>2. </b> For <b>CONTRACT</b> transactions, this field contains the contract ID and the multiplier that was used.
wiredchests.log_details.extra.title =
Extra information
wiredchests.log_details.incomplete_data =
More furniture that are not shown
wiredchests.log_details.room_id =
${wiredchests.logs.room_id}
wiredchests.log_details.timestamp =
Timestamp:
wiredchests.log_details.title =
Transaction details
wiredchests.log_details.transactions =
Transactions:
wiredchests.log_details.transactions.deposit =
${wiredchests.logs.col.deposits}
wiredchests.log_details.transactions.none_placeholder =
Nothing
wiredchests.log_details.transactions.withdrawn =
${wiredchests.logs.col.withdraws}
wiredchests.log_details.type =
Transaction type:
wiredchests.log_details.username =
Username:
wiredchests.logs.bottom_text =
%transaction_count% transactions found. Showing page %page% of %page_count%
wiredchests.logs.chest_id =
Chest id:
wiredchests.logs.col.chests =
Chests
wiredchests.logs.col.deposits =
Deposits
wiredchests.logs.col.details =
Details