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First scan (date unknown)100 products
wf_colorwheel
Color WheelWhich color now?
wf_contract_payment
WIRED Contract: Payment Contractwf_contract_payment desc
wf_contract_reward
WIRED Contract: Reward Contractwf_contract_reward desc
wf_contract_trade
WIRED Contract: Trade Contractwf_contract_trade desc
wf_deal1
Password Door SetContains all the Furni you need to make a door that will open by saying a password.
wf_deal2
Switch Controlled Door SetContains all the Furni you need to make a door that is controlled with a switch.
wf_deal3
Co-Op Door SetContains all the Furni you need to make a door that opens when you walk on a pressure plate, and closes when you walk off.
wf_deal4
Remote Controlled Door SetContains all the Furni you need to make a door that is controlled with a pressure plate.
wf_deal5
Welcoming Message SetContains all the Furni you need to set up a welcoming message that appears when someone enters your room.
wf_deal6
Password Teleport SetContains all the Furni you need to make a password controlled teleporter.
wf_deal7
Directional Controller SetContains all the Furni you need to make a movable Globe using directional pressure plates.
wf_deal8
Moving Globe SetContains all the Furni you need to make a movable Globe using a directional pressure plate.
wf_deal9
Flashing Fires SetContains all the Furni you need to make a repeating group of igniting Firegates.
wf_firegate
Wall Of FlameActs as a fiery divider
wf_floor_switch1
Floor Switch 1Two states- Switch can be turned on/off. Can only be operated from an adjacent tile.
wf_floor_switch2
Floor Switch 2Switch has four different states. Can only be operated from an adjacent tile.
wf_fx_firegate
Fire Gatewf_fx_firegate desc
wf_game_upcounter1
Wired Game Counterwf_game_upcounter1 desc
wf_game_upcounter2
Wired Game Counterwf_game_upcounter2 desc
wf_glassdoor
Glass DoorWhen Effect is triggered Glass Door goes up or down.
wf_glowball
GlowballGlowball rises and lights up.
wf_knob
Knobwf_knob desc
wf_ltdproto_act_bd
Ancient WIRED Effect: Toggle Furni State
wf_ltdproto_act_toggle_state
Ancient WIRED Effect: Toggle Furni Statewf_ltdproto_act_toggle_state desc
wf_maze
Maze DividerFor use in your puzzle box maze games.
wf_numberscreen
Number Screenwf_numberscreen desc
wf_numbertile1
Number Tile Darkwf_numbertile1 desc
wf_numbertile2
Number Tile Lightwf_numbertile2 desc
wf_pressureplate
Pressure PlateWhat does this plate do?
wf_promo1
(no name)
wf_promo2
(no name)
wf_promo3
(no name)
wf_promo4
(no name)
wf_promo_superdeal
All wired effects, condition and triggersContains all the wired effects, conditions and triggers in one bundle
wf_proto_cnd_bd
Giveaway
wf_proto_cnd_trggrer_on_frn
Ancient WIRED Condition: Triggerer Is On Furniwf_proto_cnd_trggrer_on_frn desc
wf_proto_pyramid
Ancient WIRED Pyramidwf_proto_pyramid desc
wf_proto_trg_at_given_time
Ancient WIRED Trigger: At Given Timewf_proto_trg_at_given_time desc
wf_proto_trg_bd
Hunt
wf_pyramid
Hidden PyramidHides in the ground and periodically rises, acting as a divider
wf_ringplate
RingplateCan be pressed down and lights up.
wf_room_linker
WIRED Room Linkerwf_room_linker desc
wf_screenseparator
Screen Separatorwf_screenseparator desc
wf_slc_furni_altitude
WIRED Selector: Furni With Altitudewf_slc_furni_altitude desc
wf_slc_furni_area
WIRED Selector: Furni In Areawf_slc_furni_area desc
wf_slc_furni_bytype
WIRED Selector: Furni By Typewf_slc_furni_bytype desc
wf_slc_furni_neighborhood
WIRED Selector: Furni In Neighborhoodwf_slc_furni_neighborhood desc
wf_slc_furni_onfurni
WIRED Selector: Furni On Furniwf_slc_furni_onfurni desc
wf_slc_furni_picks
WIRED Selector: Furni Pickswf_slc_furni_picks desc
wf_slc_furni_signal
WIRED Selector: Furni From Signalwf_slc_furni_signal desc
wf_slc_furni_with_var
WIRED Selector: Furni With Variablewf_slc_furni_with_var desc
wf_slc_remote
WIRED Selector: Remote selectionwf_slc_remote desc
wf_slc_users_area
WIRED Selector: Users In Areawf_slc_users_area desc
wf_slc_users_byaction
WIRED Selector: Users By Actionwf_slc_users_byaction desc
wf_slc_users_byname
WIRED Selector: Users By Namewf_slc_users_byname desc
wf_slc_users_bytype
WIRED Selector: Users By Typewf_slc_users_bytype desc
wf_slc_users_group
WIRED Selector: Users In Groupwf_slc_users_group desc
wf_slc_users_handitem
WIRED Selector: Users With Handitemwf_slc_users_handitem desc
wf_slc_users_neighborhood
WIRED Selector: Users In Neighborhoodwf_slc_users_neighborhood desc
wf_slc_users_onfurni
WIRED Selector: Users On Furniwf_slc_users_onfurni desc
wf_slc_users_signal
WIRED Selector: Users From Signalwf_slc_users_signal desc
wf_slc_users_team
WIRED Selector: Users In Teamwf_slc_users_team desc
wf_slc_users_with_var
WIRED Selector: Users With Variablewf_slc_users_with_var desc
wf_slider
Sliderwf_slider desc
wf_storage_coins1
Credit Chestwf_storage_coins1 desc
wf_storage_coins2
Credit Chestwf_storage_coins2 desc
wf_storage_coins_bd
Credit Chest Pack
wf_storage_furni1
Furni Chestwf_storage_furni1 desc
wf_storage_furni2
Furni Chestwf_storage_furni2 desc
wf_storage_furni_bd
Furni Chest Pack
wf_storage_furni_starter
Starter Furni Chestwf_storage_furni_starter desc
wf_teamcolorquarter
Team Color Quarterwf_teamcolorquarter desc
wf_teamcolortile
Team Color Tilewf_teamcolortile desc
wf_teammeter1
Yellow Team Meterwf_teammeter1 desc
wf_teammeter2
Blue Team Meterwf_teammeter2 desc
wf_teammeter3
Red Team Meterwf_teammeter3 desc
wf_teammeter4
Green Team Meterwf_teammeter4 desc
wf_test_26secret1
wf_test_26secret1 namewf_test_26secret1 desc
wf_test_26secret2
wf_test_26secret2 namewf_test_26secret2 desc
wf_test_act
Custom Wired Effectwf_test_act desc
wf_test_cnd
Custom Wired Conditionwf_test_cnd desc
wf_test_slc
Custom Wired Selectorwf_test_slc desc
wf_test_trg
Custom Wired Triggerwf_test_trg desc
wf_test_var
wf_test_var namewf_test_var desc
wf_test_xtra
Custom Wired Add-onwf_test_xtra desc
wf_tile1
Dark Tilewf_tile1 desc
wf_tile2
Light Tilewf_tile2 desc
wf_toggle
Togglewf_toggle desc
wf_token1
Red Game Tokenwf_token1 desc
wf_token10
Green Counter Tokenwf_token10 desc
wf_token11
Blue Counter Tokenwf_token11 desc
wf_token2
Yellow Game Tokenwf_token2 desc
wf_token3
Green Game Tokenwf_token3 desc
wf_token4
Blue Game Tokenwf_token4 desc
wf_token5
Dark Wood Tokenwf_token5 desc
wf_token6
Medium Wood Tokenwf_token6 desc
wf_token7
Light Wood Tokenwf_token7 desc
wf_token8
Red Counter Tokenwf_token8 desc
wf_token9
Yellow Counter Tokenwf_token9 desc
wf_trg_at_given_time
WIRED Trigger: At Set TimeEffects are triggered at a given time after the timer is reset.