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First scan (date unknown)100 products
wf_act_furni_to_user
WIRED Effect: Move Furni To Userwf_act_furni_to_user desc
wf_act_give_currency
WIRED Effect: Give Currency From Chestwf_act_give_currency desc
wf_act_give_furni
WIRED Effect: Give Furni From Chestwf_act_give_furni desc
wf_act_give_reward
wf_act_give_reward namewf_act_give_reward desc
wf_act_give_score
WIRED Effect: Give PointsThis Effect gives the set amount of points to the team that triggers the Effect. You can also choose how many times in a game the amount can be given.
wf_act_give_score_tm
WIRED Effect: Give score to a predefined teamThis Effect gives the set amount of points to a team of your choosing. You can also choose how many times in a game the score can be given.
wf_act_give_var
WIRED Effect: Give Variablewf_act_give_var desc
wf_act_init_transaction
WIRED Effect: Initiate Transactionwf_act_init_transaction desc
wf_act_join_team
WIRED Effect: Join teamThis Effect makes the triggering user join a team of your choosing.
wf_act_kick_user
WIRED EFFECT: Kick UserThis effect kicks a user depending on the triggering criteria
wf_act_leave_team
WIRED Effect: Leave TeamThis Effect makes the triggering user leave their current team.
wf_act_log
WIRED Effect: Write to logswf_act_log desc
wf_act_match_to_sshot
WIRED Effect: Match Furni to Position & StateThis Effect returns the selected Furni to its set conditions.
wf_act_move_furni_as_group
WIRED Effect: Move Furni As Groupwf_act_move_furni_as_group desc
wf_act_move_furni_to
WIRED Effect: Move Triggering FurniThis Effect moves a Furni defined by the Trigger to the vicinity of one of the selected Furnis.
wf_act_move_rotate
WIRED Effect: Move And Rotate FurniThis effect moves and rotates the selected Furni
wf_act_move_rotate_user
WIRED Effect: Move And Rotate Userwf_act_move_rotate_user desc
wf_act_move_to_dir
WIRED Effect: Change Furni DirectionThis Effect changes the Furnis direction. When the move is blocked, Furni will change direction based on setting. If there is a user next to the Furni, WIRED Trigger: User stuff collision will activate.
wf_act_mute_triggerer
WIRED Effect: Mute userThis Effect mutes the triggering user.
wf_act_neg_call_stacks
WIRED Negative Effect: Execute stackswf_act_neg_call_stacks desc
wf_act_neg_log
WIRED Negative Effect: Write to logswf_act_neg_log desc
wf_act_neg_send_signal
WIRED Negative Effect: Send Signalwf_act_neg_send_signal desc
wf_act_place_furni
WIRED Effect: Place Temporary Furniwf_act_place_furni desc
wf_act_rel_mov
WIRED Effect: Relative Furni Movementwf_act_rel_mov desc
wf_act_remove_furni
WIRED Effect: Remove Temporary Furniwf_act_remove_furni desc
wf_act_remove_var
WIRED Effect: Remove Variablewf_act_remove_var desc
wf_act_rent_toggle_state
WIRED Effect: Toggle furni stateThis Effect changes the state of the chosen furni as though the furni has just been double clicked.
wf_act_reset_timers
WIRED Effect: Timer ResetThis Effect resets triggers that use timers.
wf_act_send_signal
WIRED Effect: Send Signalwf_act_send_signal desc
wf_act_set_altitude
WIRED Effect: Set Furni Altitudewf_act_set_altitude desc
wf_act_show_message
WIRED Effect: Show MessageThis effect shows a secret message only to the triggering users.
wf_act_teleport_to
WIRED Effect: Teleport To FurniThis Effect teleports the triggering user to a Furni. If you select more than one Furni, the user is randomly teleported to one of them.
wf_act_teleport_to_room
WIRED Effect: Teleport to Roomwf_act_teleport_to_room desc
wf_act_toggle_state
WIRED Effect: Toggle Furni StateThis Effect changes the state of the chosen Furni as if the Furni has just been double clicked.
wf_act_toggle_to_rnd
WIRED Effect: Toggle Furni to Random StateThis Effect changes the state of the chosen furni randomly.
wf_act_unfreeze
WIRED Effect: Unfreeze Userwf_act_unfreeze desc
wf_act_user_to_furni
WIRED Effect: Move User to Furniwf_act_user_to_furni desc
wf_antenna1
Wired Antennawf_antenna1 desc
wf_antenna2
Small Wired Antennawf_antenna2 desc
wf_arrowplate
Arrow PlateThis way or that way?
wf_arrowplate_8dir
Arrow Platewf_arrowplate_8dir desc
wf_blob
WIRED GAME: BlobUsed in WIRED games. User/ team receives a point when collected.
wf_blob2
WIRED GAME: Super BlobUsed in WIRED games. User/ team receives five points when collected. Can be controlled by WIRED Furni.
wf_blob2_vis
BlobAwards 5 points to the collecting team
wf_blob_invis
BlobAwards 1 point to the collecting team - can be made visible with switch state wired (you'll need to use the :furni command)
wf_box
Puzzle BoxStand beside the box and double click to push it away from you.
wf_button
Buttonwf_button desc
wf_button_arrow
Arrow Buttonwf_button_arrow desc
wf_button_blue
Blue Buttonwf_button_blue desc
wf_button_green
Green Buttonwf_button_green desc
wf_button_red
Red Buttonwf_button_red desc
wf_button_x
Cross Buttonwf_button_x desc
wf_button_yellow
Yellow Buttonwf_button_yellow desc
wf_cnd_actor_dir
WIRED Condition: User Directionwf_cnd_actor_dir desc
wf_cnd_actor_in_group
WIRED CONDITION: Group MemberCondition passes when this is a group room and the avatar is a member of that group
wf_cnd_actor_in_team
WIRED Condition: User Is In Team xTriggering is allowed if the triggerering user belongs to the selected team.
wf_cnd_chest_has_item_type
WIRED Condition: Chest Contains Furni Typewf_cnd_chest_has_item_type desc
wf_cnd_chest_has_items
WIRED Condition: Chest Has X Itemswf_cnd_chest_has_items desc
wf_cnd_counter_time_matches
WIRED Condition: Counter Time Matcheswf_cnd_counter_time_matches desc
wf_cnd_date_rng_active
WIRED Condition: Date and TimeAllows you to set a specific date/time range for the wired effect to work.
wf_cnd_furnis_hv_avtrs
WIRED Condition: Furnis have avatarsTriggering is allowed if all the picked furnis have avatars on them.
wf_cnd_has_altitude
WIRED Condition: Furni Altitude Matcheswf_cnd_has_altitude desc
wf_cnd_has_furni_on
WIRED Condition: Has Furni OnTriggering is allowed if one of the chosen Furni has another Furni on it. The Furni on top can then be acted upon with Effects.
wf_cnd_has_handitem
WIRED Condition: User has handitemTriggering is allowed if the user is holding the selected handitem
wf_cnd_has_var
WIRED Condition: Has Variablewf_cnd_has_var desc
wf_cnd_match_date
WIRED Condition: Date Matcheswf_cnd_match_date desc
wf_cnd_match_snapshot
WIRED Condition: Furni States And Positions MatchTriggering is allowed if the states and positions of the selected Furni match.
wf_cnd_match_time
WIRED Condition: Time Matcheswf_cnd_match_time desc
wf_cnd_neg_has_var
WIRED Negative Condition: DOESN’t Have Variablewf_cnd_neg_has_var desc
wf_cnd_not_furni_on
WIRED Negative Condition: Has NO Furni OnTriggering is allowed if one of the chosen Furni has NO other Furni on it.
wf_cnd_not_has_handitem
WIRED Negative Condition: User DOESN'T Have Handitemwf_cnd_not_has_handitem desc
wf_cnd_not_hv_avtrs
WIRED Negative Condition: Furnis have NO avatarsTriggering is allowed if the picked furnis have NO avatars on them.
wf_cnd_not_in_group
WIRED Negative Condition: NOT Group MemberCondition passes when this is a group room and the avatar is NOT a member of that group
wf_cnd_not_in_team
WIRED Negative Condition: NOT Team MemberCondition passes when avatar is NOT a member of the pre-set team
wf_cnd_not_match_snap
WIRED Negative Condition: Furni states DOESN'T matchTriggering is allowed if the states of the picked furnis DOESN'T match.
wf_cnd_not_product_on
WIRED Negative Condition: Has NO Furni OnTriggering is allowed if one of the chosen Furni has NO other Furni on it.
wf_cnd_not_stuff_is
WIRED Condition: Furni DOESN'T MatchTriggering is allowed if the Furni defined by Trigger is NOT one of the chosen Furnis or is NOT of the same type
wf_cnd_not_trggrer_on
WIRED Negative Condition: Triggerer is NOT on furniTriggering is allowed if the triggerer is NOT on one of the picked furnis.
wf_cnd_not_triggerer_match
WIRED Negative Condition: Triggerer DOESN'T Matchwf_cnd_not_triggerer_match desc
wf_cnd_not_user_count
WIRED Condition: User DOESN'T count in RoomTriggering is allowed if the user count in room is NOT within the defined limits
wf_cnd_not_user_performs_action
WIRED Negative Condition: User Is NOT Performing Actionwf_cnd_not_user_performs_action desc
wf_cnd_not_wearing_b
wf_cnd_not_wearing_b namewf_cnd_not_wearing_b desc
wf_cnd_not_wearing_fx
wf_cnd_not_wearing_fx namewf_cnd_not_wearing_fx desc
wf_cnd_slc_quantity
WIRED Condition: Selection Amountwf_cnd_slc_quantity desc
wf_cnd_stuff_is
Wired Condition: Furni MatchesTriggering is allowed if the Furni defined by Trigger is one of the chosen Furnis or is of the same type
wf_cnd_team_has_rank
WIRED Condition: Team Is Winningwf_cnd_team_has_rank desc
wf_cnd_team_has_score
WIRED Condition: Team Has Scorewf_cnd_team_has_score desc
wf_cnd_time_less_than
WIRED Condition: Less Than x Secs Elapsed Since Timer ResetTriggering is allowed if less than x seconds have elapsed since timer reset.
wf_cnd_time_more_than
WIRED Condition: More Than x Secs Elapsed Since Timer ResetTriggering is allowed if more than x seconds have elapsed since timer reset.
wf_cnd_trggrer_on_frn
WIRED Condition: Triggering User Is On FurniTriggering is allowed if the triggering user is on one of the selected Furni.
wf_cnd_triggerer_match
WIRED Condition: Triggerer Matcheswf_cnd_triggerer_match desc
wf_cnd_user_count_in
WIRED Condition: User count in RoomTriggering is allowed if the user count in room is within the defined limits
wf_cnd_user_count_int
WIRED CONDITION: Usercount in roomPasses when usercount in room equals or exceeds the set limit
wf_cnd_user_performs_action
WIRED Condition: User Is Performing Actionwf_cnd_user_performs_action desc
wf_cnd_valid_moves
WIRED Condition: Can Perform Movementswf_cnd_valid_moves desc
wf_cnd_var_age_match
WIRED Condition: Variable Agewf_cnd_var_age_match desc
wf_cnd_var_val_match
WIRED Condition: Variable Valuewf_cnd_var_val_match desc
wf_cnd_wearing_badge
Wired Condition: Wearing BadgeWired Condition: Wearing Badge
wf_cnd_wearing_effect
Wired Condition: Wearing Avatar EffectWired Condition: Wearing Avatar Effect
wf_colortile
Color TileChanges color.