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Gamedata
2026-09-09100 texts
wiredfurni.params.variablefx.color.2 =
Lime green
wiredfurni.params.variablefx.color.3 =
Yellow
wiredfurni.params.variablefx.color.4 =
Orange
wiredfurni.params.variablefx.color.5 =
Red
wiredfurni.params.variablefx.color.6 =
Cyan
wiredfurni.params.variablefx.color.7 =
Blue
wiredfurni.params.variablefx.color.8 =
Purple
wiredfurni.params.variablefx.color.9 =
Pink
wiredfurni.params.variablefx.color.prefix.dynamic =
[Dynamic]
wiredfurni.params.variablefx.color.prefix.metallic =
[Metallic]
wiredfurni.params.variablefx.icon =
Icon
wiredfurni.params.variablefx.icon.battery =
Battery
wiredfurni.params.variablefx.icon.burning =
Burning
wiredfurni.params.variablefx.icon.cash =
Cash
wiredfurni.params.variablefx.icon.cooldown =
Cooldown
wiredfurni.params.variablefx.icon.droplet =
Droplet
wiredfurni.params.variablefx.icon.energy =
Energy
wiredfurni.params.variablefx.icon.eye =
Eye
wiredfurni.params.variablefx.icon.fish =
Fish
wiredfurni.params.variablefx.icon.food =
Food
wiredfurni.params.variablefx.icon.freezing =
Freezing
wiredfurni.params.variablefx.icon.gems =
Gems
wiredfurni.params.variablefx.icon.gold =
Gold
wiredfurni.params.variablefx.icon.health =
Health
wiredfurni.params.variablefx.icon.honor =
Honor
wiredfurni.params.variablefx.icon.magic =
Magic
wiredfurni.params.variablefx.icon.mana =
Mana
wiredfurni.params.variablefx.icon.misc_heart =
Heart
wiredfurni.params.variablefx.icon.misc_skull =
Skull
wiredfurni.params.variablefx.icon.none =
None
wiredfurni.params.variablefx.icon.poison =
Poison
wiredfurni.params.variablefx.icon.repairing =
Repairing
wiredfurni.params.variablefx.icon.reputation =
Reputation
wiredfurni.params.variablefx.icon.shield =
Shield
wiredfurni.params.variablefx.icon.stamina =
Stamina
wiredfurni.params.variablefx.icon.star_power =
Star power
wiredfurni.params.variablefx.icon.stealth =
Stealth
wiredfurni.params.variablefx.icon.timeleft =
Time left
wiredfurni.params.variablefx.icon.upgrading =
Upgrading
wiredfurni.params.variablefx.icon.wooden_logs =
Wooden logs
wiredfurni.params.variablefx.icon_alignment =
Icon alignment
wiredfurni.params.variablefx.icon_alignment.0 =
Left
wiredfurni.params.variablefx.icon_alignment.1 =
Right
wiredfurni.params.variablefx.icon_alignment.2 =
Both sides
wiredfurni.params.variablefx.icon_alignment.double =
Both sides
wiredfurni.params.variablefx.icon_alignment.left =
Left
wiredfurni.params.variablefx.icon_alignment.right =
Right
wiredfurni.params.variablefx.levelling_progress.info =
This Variable FX should be used in combination with "Variable Add-on: Level-up System", it will automatically use the correct levelling information
wiredfurni.params.variablefx.magic =
Randomize preview
wiredfurni.params.variablefx.max =
Maximum
wiredfurni.params.variablefx.min =
Minimum
wiredfurni.params.variablefx.mouse_hover =
Show on mouse hover
wiredfurni.params.variablefx.not_applicable =
Not applicable
wiredfurni.params.variablefx.preview =
Visualization:
wiredfurni.params.variablefx.preview.randomize =
Randomize preview
wiredfurni.params.variablefx.preview.zoom =
zoom: %level%
wiredfurni.params.variablefx.renderer =
Renderer
wiredfurni.params.variablefx.renderer.0 =
Classic
wiredfurni.params.variablefx.renderer.1 =
Classic mini bar
wiredfurni.params.variablefx.renderer.10 =
Health bar
wiredfurni.params.variablefx.renderer.100 =
Boss health bar
wiredfurni.params.variablefx.renderer.11 =
Masked heart
wiredfurni.params.variablefx.renderer.12 =
Stacked hearts
wiredfurni.params.variablefx.renderer.13 =
Thermometer
wiredfurni.params.variablefx.renderer.2 =
Blocks
wiredfurni.params.variablefx.renderer.20 =
Level with progress
wiredfurni.params.variablefx.renderer.200 =
Recolorable number
wiredfurni.params.variablefx.renderer.201 =
Baked-color number
wiredfurni.params.variablefx.renderer.21 =
Level with bar and progress
wiredfurni.params.variablefx.renderer.3 =
Striped
wiredfurni.params.variablefx.renderer.4 =
Arrow
wiredfurni.params.variablefx.segments =
Segments
wiredfurni.params.variablefx.show_duration =
Duration (milliseconds):
wiredfurni.params.variablefx.show_mode =
When is it shown
wiredfurni.params.variablefx.show_mode.always =
Always visible
wiredfurni.params.variablefx.show_mode.never =
Visible on mouse hover
wiredfurni.params.variablefx.show_mode.when_variable_changes =
Visible when the variable updates
wiredfurni.params.variablefx.style =
Style
wiredfurni.params.variablefx.style.boss_bar.0 =
Boss health and skull
wiredfurni.params.variablefx.style.boss_bar.1 =
Boss health
wiredfurni.params.variablefx.style.health_points.0 =
Health bar
wiredfurni.params.variablefx.style.health_points.1 =
Stacked hearts
wiredfurni.params.variablefx.style.health_points.2 =
Thermometer
wiredfurni.params.variablefx.style.health_points.3 =
Single heart
wiredfurni.params.variablefx.style.levelling_progress.0 =
Level and bar
wiredfurni.params.variablefx.style.levelling_progress.1 =
Level details
wiredfurni.params.variablefx.style.number_display.0 =
Freeze
wiredfurni.params.variablefx.style.number_display.1 =
Shalimar
wiredfurni.params.variablefx.style.number_display.2 =
Blocky
wiredfurni.params.variablefx.style.progress_bar.0 =
Classic bar
wiredfurni.params.variablefx.style.progress_bar.1 =
Block bar
wiredfurni.params.variablefx.style.progress_bar.2 =
Striped bar
wiredfurni.params.variablefx.style.progress_bar.3 =
Arrow bar
wiredfurni.params.variablefx.style.progress_bar.4 =
Classic mini bar
wiredfurni.params.variablefx.style.status_bar.0 =
Energy
wiredfurni.params.variablefx.style.status_bar.1 =
Shield
wiredfurni.params.variablefx.style.status_bar.10 =
Honor
wiredfurni.params.variablefx.style.status_bar.11 =
Reputation
wiredfurni.params.variablefx.style.status_bar.12 =
Cooldown
wiredfurni.params.variablefx.style.status_bar.13 =
Time left