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Gamedata

2026-04-274 texts
badge_name_ELG18 =
Kings Day Bundle
landing.view.apr26offer1.body =
Claim free Duckets and Diamonds as you go, plus two great-value Credit deals along the way.
landing.view.apr26offer1.button =
Start the chain!
landing.view.apr26offer1.header =
Credits Chain Offer & Freebies!
2026-04-242 texts
badge_name_PTE50 =
Buncasso
badge_name_ES03O =
Peep-a-boo!
2026-04-2210 texts
login.auth.apple =
Continue with Apple
login.auth.facebook =
Continue with Facebook
login.auth.google =
Continue with Google
login.auth.login_or_signup =
Login / sign up to continue
login.auth.use_code =
Paste the login code from the Habbo website here
login.connection.failed =
Something went wrong, please try again
login.details.name =
<b>Name</b> (%minLength%-%maxLength% characters)
login.details.privacy =
I accept the <b><u>Privacy notice</u>*</b>
login.details.profile.visibility =
Who can see my profile?
login.details.tos =
I accept the <b><u>Terms of service</u>*</b>
2026-04-1717 texts
handitem1109 =
Goldfish
handitem1111 =
Duck Balloon
handitem1112 =
Drawing Board
handitem1113 =
LED Candle
handitem1114 =
Green Heart
handitem1121 =
Honey Jar
handitem1124 =
Slay Sign
handitem1125 =
Shark Plushie
handitem156 =
Cat Candy Apple
handitem157 =
Orange Juice Box
handitem158 =
Strawberry Juice Box
handitem160 =
Vanilla Ice Cream
handitem161 =
Chocolate Ice Cream
handitem162 =
Strawberry Ice Cream
handitem170 =
Bitterbal
handitem176 =
Sparkling
handitem177 =
Sparkling
2026-04-1527 texts
widgets.chatinput.text_size =
Text size
wiredfurni.error.achievement_not_allowed =
Achievement not allowed. Staff needs to configure the enabled achievements in an Achievement Enabler wired add-on
wiredfurni.params.achievement_enabler =
Wired achievements to enable:
wiredfurni.params.achievement_enabler.placeholder =
Achievement1 (without ACH_WF_) Achievement2 Achievement3 ...
wiredfurni.params.click_settings.furni =
When clicking a furni:
wiredfurni.params.click_settings.furni.0 =
Default
wiredfurni.params.click_settings.furni.1 =
Click passes through the furni
wiredfurni.params.click_settings.user =
When clicking a user:
wiredfurni.params.click_settings.user.0 =
Default
wiredfurni.params.click_settings.user.1 =
Click the user, but walk behind the user
wiredfurni.params.click_settings.user.2 =
Click passes through the user
wiredfurni.params.jump_strength =
Movement curve:
wiredfurni.params.progress_achievement.mode =
Progression mode:
wiredfurni.params.progress_achievement.mode.0 =
Set progress
wiredfurni.params.progress_achievement.mode.1 =
Add to existing progress
wiredfurni.params.progress_achievement.name =
Achievement to progress:
wiredfurni.params.progress_achievement.score =
Select progress:
quests.wired_games.name =
Only in this room
room.achievements.button.text =
${memenu.achievements}
notification.click_settings =
The clicking behavior has changed for this room
notification.click_settings_ignored =
[IGNORED]
notification.resume =
Resume
notification.stop =
Stop
landing.view.apr26proj.body =
All new possibilities are here with WIRED Projectiles! Dodging projectiles just got more challenging…
landing.view.apr26proj.button =
See the items!
landing.view.apr26proj.header =
NEW: WIRED Projectiles!
featured.offer.apr26proj.title =
NEW: WIRED Projectiles!
2026-04-1440 texts
wiredfurni.params.sources.furni.901 =
All furni moved by the Wired stack
wiredfurni.params.sources.furni.title.projectile =
The projectile:
wiredfurni.params.sources.merged.title.variable_animation_distance =
Variable source (animation distance):
wiredfurni.params.sources.merged.title.variable_time_per_tile =
Variable source (time per tile):
wiredfurni.params.sources.users.title.shooter =
The shooter:
wiredfurni.params.projectile.animation_time =
Animation time:
wiredfurni.params.projectile.animation_trajectory =
Animation trajectory:
wiredfurni.params.projectile.animation_trajectory.distance =
Animation distance:
wiredfurni.params.projectile.animation_trajectory.distance.0 =
Normal (from start to target tile)
wiredfurni.params.projectile.animation_trajectory.distance.1 =
Overshoot by X tiles
wiredfurni.params.projectile.animation_trajectory.distance.2 =
Always shoot X tiles
wiredfurni.params.projectile.animation_trajectory.distance_selection =
Amount of tiles:
wiredfurni.params.projectile.animation_trajectory.trajectory =
Trajectory type:
wiredfurni.params.projectile.animation_trajectory.trajectory.0 =
Straight
wiredfurni.params.projectile.animation_trajectory.trajectory.0.info =
Can be overridden with "WIRED Add-on: Animation Curve"
wiredfurni.params.projectile.animation_trajectory.trajectory.1 =
Curved
wiredfurni.params.projectile.animation_trajectory.trajectory.1.extra =
Strength:
wiredfurni.params.projectile.bunny_hop =
Bunny hop player while shooting sideways
wiredfurni.params.projectile.change_shooter_direction =
Cosmetically change shooter's direction
wiredfurni.params.projectile.direction =
Projectile direction:
wiredfurni.params.projectile.directional_system =
System:
wiredfurni.params.projectile.directional_system.0 =
8-directional, straight
wiredfurni.params.projectile.directional_system.1 =
8-directional, diffuse
wiredfurni.params.projectile.directional_system.2 =
4-directional, option 1
wiredfurni.params.projectile.directional_system.3 =
4-directional, option 2
wiredfurni.params.projectile.distance_options =
What determines the distance:
wiredfurni.params.projectile.distance_x =
X difference
wiredfurni.params.projectile.distance_y =
Y difference
wiredfurni.params.projectile.distance_z =
Height difference
wiredfurni.params.projectile.increase_speed =
Speed increase (ms):
wiredfurni.params.projectile.increase_speed.title =
Increase speed for long-distance movements
wiredfurni.params.projectile.new_direction_enabled =
Rotate projectile in moving direction
wiredfurni.params.projectile.override_animation_time =
Scale animation time with distance
wiredfurni.params.projectile.projectile.variables =
Projectile internal variables:
wiredfurni.params.projectile.rotation_offset =
Offset rotation by %offset%
wiredfurni.params.projectile.time_per_tile =
Time per tile moved (ms):
wiredfurni.params.projectile.usage_info =
This box was specifically designed for projectile furniture. Use it to add extra functionality to a projectile that is being moved by Wired!
wiredfurni.params.projectile.variable.0 =
Tiles travelled
wiredfurni.params.projectile.variable.0.extra =
Interceptable, high wired usage, use for mid-trajectory collisions
wiredfurni.params.projectile.variable.1 =
User collisions
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