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Gamedata
2019-08-10100 texts
wiredfurni.pickfurnis.caption =
Select Furni [%count%/%limit%]
wiredfurni.pickfurnis.desc =
You must pick one or more furnis for this entry. You can select or deselect a furni in your room by clicking / tapping it.
wiredfurni.pickfurnis.furnitypematches =
The triggering Furni type matches the type of one of the picked furnis
wiredfurni.pickfurnis.select =
Select furni
wiredfurni.pickfurnis.stuffselectiontype.0 =
Perform the Effect on picked Furnis
wiredfurni.pickfurnis.stuffselectiontype.1 =
Perform the Effect on one random Furni whose type matches one of the picked Furnis
wiredfurni.pickfurnis.stuffselectiontype.2 =
Perform the Effect on a Furni defined by the Trigger or Condition
wiredfurni.ready =
Ready
wiredfurni.rewardfailed.reason.0 =
Sorry! There was only a limited amount of awards available. All rewards have been given.
wiredfurni.rewardfailed.reason.1 =
You have already been given this reward. Each user only gets one.
wiredfurni.rewardfailed.reason.2 =
You have already been given a reward today. Try again tomorrow!
wiredfurni.rewardfailed.reason.3 =
You have already been given a reward this hour. Try again in an hour!
wiredfurni.rewardfailed.reason.4 =
Too bad! You were unlucky and received no reward this time. Do try again!
wiredfurni.params.bot.name =
Bot Name
wiredfurni.params.capture.figure =
Copy My Looks
wiredfurni.params.certainavatar =
Specific user
wiredfurni.params.condition.direction =
Current direction
wiredfurni.params.condition.position =
Current position in room
wiredfurni.params.condition.state =
Current furni state
wiredfurni.params.conditions =
Select Furni criteria that have to be matched:
wiredfurni.params.delay =
Delay Effect for %seconds% seconds
wiredfurni.params.emptytiles =
Space placed Furnis %tiles% tiles apart
wiredfurni.params.enddate =
End date:
wiredfurni.params.enteravatarname =
Enter user name
wiredfurni.params.enterawordorphrase =
Enter a word or phrase
wiredfurni.params.entermessage =
Enter a message
wiredfurni.params.formation =
Pick formation
wiredfurni.params.formation.0 =
Row
wiredfurni.params.formation.1 =
Column
wiredfurni.params.handitem =
Hand Item
wiredfurni.params.length.minutes =
Length: %minutes% minutes
wiredfurni.params.message =
Message:
wiredfurni.params.movefurni =
Move furni:
wiredfurni.params.movefurni.0 =
No movement
wiredfurni.params.movefurni.1 =
Move randomly
wiredfurni.params.not_requireall =
Trigger condition if:
wiredfurni.params.not_requireall.0 =
If one or more of the selected Furni has NO Furni on it.
wiredfurni.params.not_requireall.1 =
All the selected Furni have NO Furni on them
wiredfurni.params.picktriggerer =
Pick the triggerer's name:
wiredfurni.params.placetodirection =
Place Furnis in this direction
wiredfurni.params.prizelimit =
Total rewards limit: %amount%
wiredfurni.params.requireall =
Allow triggering if:
wiredfurni.params.requireall.0 =
If one of the selected Furnis has a Furni on it
wiredfurni.params.requireall.1 =
All the selected Furni have Furni on them
wiredfurni.params.requiredformationsize =
At least %furnis% Furnis match state/ location
wiredfurni.params.rotatefurni =
Rotate furni:
wiredfurni.params.rotatefurni.0 =
No rotation
wiredfurni.params.rotatefurni.1 =
Rotate clockwise
wiredfurni.params.rotatefurni.2 =
Rotate counter clockwise
wiredfurni.params.rotatefurni.3 =
To random direction
wiredfurni.params.seconds =
%seconds% seconds
wiredfurni.params.setlongtime =
Set time: %time%
wiredfurni.params.setpoints =
Set the points: %points% points
widgets.pet.commands.description =
Every Pet can level up from 1 to 20, and your Pet will gain experience whenever you train it. The more you train, the more commands your Pet will learn. However, training will also make your Pet lose energy, so make sure to feed it and let it rest in between! Please note that some foods will make your Pet regain energy faster, and feeding and scratching your Pet will also make it obey you more easily. Some commands might require accessories such as water bowls or toys.
widgets.pet.commands.help.title =
Pet Commands Help
widgets.pet.commands.info.link =
Pet Commands Help
widgets.pet.commands.title =
Pet Commands
widgets.petpackage.alert.petname.title =
Notice!
widgets.petpackage.name.pick =
Choose this name
widgets.petpackage.name.select =
Give a name to your pet
widgets.petpackage.name.title =
Name your pet
wildwest.engraving.caption =
Partners in crime
wildwest.engraving.left =
Left Outlaw
wildwest.engraving.right =
Right Outlaw
win_error =
Error!
wiredfurni.applysnapshot =
Apply Furni to set conditions
wiredfurni.badgereceived.body =
You just received a badge. Check your inventory!
wiredfurni.badgereceived.title =
Badge received!
wiredfurni.chatmsgtoolong =
Message can only contain 100 characters.
wiredfurni.conflictingactions.caption =
Warning: Incompatible Effects
wiredfurni.conflictingactions.text =
This Trigger doesn't specify a user. You have stacked this Trigger with Effects(%actions%) that need a user to activate it.
wiredfurni.conflictingtriggers.caption =
Warning: Incompatible Triggers
wiredfurni.conflictingtriggers.text =
This Effect needs a user to activate it.You have stacked this effect with Triggers (%triggers%) that do not provide an activating user.
wiredfurni.help =
Wired Furni help
wiredfurni.help.1.img =
wf_help_1
wiredfurni.help.1.text =
Wired gives your Furni endless new functions by stacking Triggers, Effects and (optionally) Conditions. Each Trigger, Effect and Condition can be set up individually and when stacked will work together. Continue reading to learn more about Triggers, Effects and Conditions.
wiredfurni.help.1.title =
Wired Help
wiredfurni.help.2.img =
wf_help_2
wiredfurni.help.2.text =
Triggers let you define what needs to happen before an Effect takes place. You will always need to stack an Effect with the Trigger to make it work.
wiredfurni.help.2.title =
Triggers
wiredfurni.help.3.img =
wf_help_3
wiredfurni.help.3.text =
Effects are things that happen after you activate a Trigger. You will always need to stack a Trigger with the Effect to make it work.
wiredfurni.help.3.title =
Effects
wiredfurni.help.4.img =
wf_help_4
wiredfurni.help.4.text =
Conditions are specific things that need to be done before a Trigger will work. If you want to use a Condition, you will need to stack it with a Trigger and Effect. Conditions are coming soon!
wiredfurni.help.4.title =
Conditions
wiredfurni.help.link =
Wired Help
wiredfurni.help.title =
Wired Help
wiredfurni.kickaction.exception.message.to.owner =
Kicking onself causes a paradox that swallows your room.
wiredfurni.muteaction.exception.message.to.owner =
Wired furni mute exception: Room Owner
wiredfurni.nonowner.change.confirm.body =
Are you sure you want to change the settings of this furniture? (This dialog is being shown because you are not the owner)
wiredfurni.nonowner.change.confirm.title =
Please confirm non-owner change!
wiredfurni.params.allowafter =
Trigger active after %seconds% seconds
wiredfurni.params.allowbefore =
Trigger is active for: %seconds% seconds
wiredfurni.params.anyavatar =
Any user
widget.memenu.settings =
Settings
widget.memenu.settings.character =
Character settings
widget.memenu.settings.chat =
Chat settings
widget.memenu.settings.no_identity =
Character settings will be available, when you use your email to log in.
widget.memenu.settings.other =
Other settings