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Gamedata
2023-06-1672 texts
wiredfurni.danger.1.change.confirm.body =
You have selected "Invert" without filtering. This will select all furni/users that do NOT match the requirement, which COULD be the entire room. Are you sure? (DANGEROUS!)
wiredfurni.danger.1.change.confirm.title =
Are you sure?
wiredfurni.params.area_selection =
Area Selection
wiredfurni.params.area_selection.clear =
Clear
wiredfurni.params.area_selection.info =
To choose an area, simply click on the "Select Area" button and proceed to press and drag your cursor to mark the desired area within the room.
wiredfurni.params.area_selection.select =
Select Area
wiredfurni.params.enter_names =
Enter usernames:
wiredfurni.params.movephysics.block_by_furni =
Is blocked by furniture
wiredfurni.params.neighborhood_selection =
Select Neighbouring Tiles
wiredfurni.params.onfurni.0 =
Furni above furni
wiredfurni.params.onfurni.1 =
Furni under furni
wiredfurni.params.onfurni.2 =
Furni at same height
wiredfurni.params.onfurni.3 =
All furni on the tile
wiredfurni.params.quantifier.furni.0 =
All of the furni match
wiredfurni.params.quantifier.furni.1 =
Any of the furni match
wiredfurni.params.quantifier.furni.neg.0 =
Any of the furni does not match
wiredfurni.params.quantifier.furni.neg.1 =
None of the furni match
wiredfurni.params.quantifier.users.0 =
All of the users match
wiredfurni.params.quantifier.users.1 =
Any of the users match
wiredfurni.params.quantifier.users.neg.0 =
Any of the users does not match
wiredfurni.params.quantifier.users.neg.1 =
None of the users match
wiredfurni.params.quantifier_selection =
Match condition if:
wiredfurni.params.selection_type =
Furni selection options:
wiredfurni.params.selector_option.0 =
Filter existing selection
wiredfurni.params.selector_option.1 =
Invert
wiredfurni.params.selector_options_selector =
Selector options:
wiredfurni.params.setamount =
Compare with: %amount%
wiredfurni.params.setfurnifilter =
Filter to %amount% furni
wiredfurni.params.setusersfilter =
Filter to %amount% users
wiredfurni.params.signal.send_options =
Signal options:
wiredfurni.params.signal.split_furni =
Send signal for each furni
wiredfurni.params.signal.split_users =
Send signal for each user
wiredfurni.params.sources.collapse =
Hide advanced settings
wiredfurni.params.sources.expand =
Show advanced settings
wiredfurni.params.sources.furni.0 =
Use the triggering item
wiredfurni.params.sources.furni.100 =
Use picked furnis
wiredfurni.params.sources.furni.101 =
Secondary furni picks
wiredfurni.params.sources.furni.200 =
Use furni from Selector
wiredfurni.params.sources.furni.201 =
Use furni from Signal
wiredfurni.params.sources.furni.900 =
All furni in the room
wiredfurni.params.sources.furni.title =
Select furni source:
wiredfurni.params.sources.furni.title.match.0 =
The furni to match:
wiredfurni.params.sources.furni.title.match.1 =
Furni to compare with:
wiredfurni.params.sources.furni.title.mv.0 =
The moving furni:
wiredfurni.params.sources.furni.title.mv.1 =
The target furni:
wiredfurni.params.sources.furni.title.mv_user =
The target user:
wiredfurni.params.sources.furni.title.physics.0 =
Move through furni:
wiredfurni.params.sources.furni.title.physics.1 =
Blocked by furni:
wiredfurni.params.sources.furni.title.signal_antenna =
Antennas:
wiredfurni.params.sources.furni.title.signal_forward =
Furni to forward:
wiredfurni.params.sources.furni.title.snapshot.0 =
State to check:
wiredfurni.params.sources.furni.title.snapshot.1 =
State/position to check:
wiredfurni.params.sources.furni.title.snapshot.2 =
State/position to set:
wiredfurni.params.sources.merged.title =
Select source:
wiredfurni.params.sources.merged.title.neighborhood =
In neighbourhood of:
wiredfurni.params.sources.users.0 =
Use the triggering user
wiredfurni.params.sources.users.100 =
Use the bot specified by name
wiredfurni.params.sources.users.101 =
Use the user specified by name
wiredfurni.params.sources.users.200 =
Use users from Selector
wiredfurni.params.sources.users.201 =
Use users from Signal
wiredfurni.params.sources.users.900 =
All users in the room
wiredfurni.params.sources.users.title =
Select users source:
wiredfurni.params.sources.users.title.bots =
Select bots source:
wiredfurni.params.sources.users.title.carry =
Allow carrying for:
wiredfurni.params.sources.users.title.match.0 =
The users to match:
wiredfurni.params.sources.users.title.match.1 =
Users to compare with:
wiredfurni.params.sources.users.title.physics.0 =
Move through users:
wiredfurni.params.sources.users.title.signal_forward =
Users to forward:
wiredfurni.params.state_match =
Only select furni if state matches
wiredfurni.tooltip.enter_names_info =
Separate usernames by new lines
badge_name_ES03K =
A little bit of ramen goes a long way.
badge_name_FI461 =
Always say yes to new adventures
2023-06-1416 texts
badge_name_US414 =
Shake it like a... picture
badge_name_US415 =
Oh, snap!
badge_desc_US414 =
Making memories at Habbox’s festival of festivals
badge_desc_US415 =
Snapping pics at Habbox’s festival of festivals
badge_name_WRD26 =
Fast Cooperation!
23fast00.image =
web_promo_small/spromo_fastcooperation23.png
23fast00.text =
Are you a team player? Well here's your opportunity to prove it! Grab 4 friends and get in line to put your game abilities to the test. If your team ends up in the top spot of the leaderboard at the end of the event, each of you will receive a Sack of Coins! Good luck!
How to play:
- Each team of 5 players need to work together to complete 5 rounds. 4 players will be outside controlling the pillows.
- The first pillow controls the gate by saying "+" or "-"
- Here's a summary of how each round will work:
- *Round 1:* Get the player to the ORANGE tile using your pillows as guides. (Outside users move on their platforms to move their pillows in the middle and the middle player can only walk on the pillows)
- *Round 2:* Get the player to the BLACK pillow, using your pillows as stackable guides. (Outside users move their pillows the same way as round one, by stacking their pillows to make stairs for the middle player to climb up onto the black pillow)
- *Round 3:* Turn all tiles PINK walk on GREEN you lose, and other players move pillows to assist. (Outside players move their pillows the same way as rounds 1 and 2, moving their pillows for the middle player to walk on, turning all tiles pink when sat on a pillow that is on top of the tiles)
- *Round 4:* PINK guides all pillows, don't go on GREEN, users block the pillows to stop the pillow from stepping on GREEN. Get pillows to ORANGE tile. (The roles are reversed this round, The center player will need to communicate where they will guide pillows. Outside players must block their pillow from going onto the GREEN tiles and guide all pillows to the ORANGE tiles, once your pillow is on the orange tile block it from moving again as all pillows must be on the orange tiles at the same time to win)
- *Round 5:* Watch the tiles in the middle then copy the pattern by stepping on the tiles. (Basically, copy the pattern in the middle as fast as you can) (Red Zone controls 1st tile. - Blue Zone controls 2nd tile. - Yellow Zone controls 3rd tile. - White Zone controls 4th tile. - Pink Zone controls 5th tile.)
[https://twitter.com/MadsInnitt/status/1638904564601479168?s=20 ] [[https://twitter.com/MadsInnitt/status/1638904564601479168?s=20] Check out this link on how to play.
23fast00.title =
Fast Cooperation!
wiredfurni.params.direction_selection =
Select direction:
wiredfurni.params.freeze.cancel_on_teleport =
Unfreeze when teleporting
wiredfurni.params.freeze.effect_selection =
Pick an effect:
wiredfurni.params.movement.horizontal.distance =
Move %distance% tiles in direction
wiredfurni.params.movement.horizontal.selection =
X axis
wiredfurni.params.movement.vertical.distance =
Move %distance% tiles in direction
wiredfurni.params.movement.vertical.selection =
Y axis
wiredfurni.tooltip.freeze.effect =
Select effect
2023-06-1312 texts
featured.offer.bundle387.title =
Space Station Bundle
badge_name_WRD03 =
Space Station Bundle
featured.offer.jul23r4.title =
RARE Guardian Lion Statue
badge_name_WRD14 =
RARE Guardian Lion Statue
fx_218 =
Wired Freeze
badge_name_WRD02 =
Celestial Bundle
badge_name_WRD04 =
City of Neo-Habbo Bundle
badge_name_WRD06 =
Misty Mountains Refuge Bundle
badge_name_WRD08 =
Sweet Home Bundle Part 1
badge_name_WRD09 =
Sweet Home Bundle Part 2
badge_name_WRD10 =
Sweet Home Bundle Part 3
room.error.wired.delayed_events_cap =
Too many delayed wired effects are active in this room. Frank can't keep track anymore!